| Preview - Timeshift Singleplayer Demo Impressions |
| Written by Adam Tewkesbury | ||||
| Tuesday, 13 November 2007 | ||||
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As a companion to comments on Timeshift, I spent some time with the single player Xbox demo recently. Having largely ignored the game through development, it looks likely I’ll continue to do so- it seems to suffer from the increasingly common ailment amply described as “Not-Another-FPS” syndrome. I couldn’t say whether the time-bending aspect becomes more central to the experience within the full game, but the demo pedals scripted moments of time slowing/reversing, whilst the meat of the game can be approached like any other FPS you might like to name. Wrapped up in graphics blatantly optimised for the PC (think F.E.A.R with slightly better textures), a setting done to death (gritty sci-fi cityscape anyone?), and environment damage ripped from Red Faction (some walls fold like paper, others are impervious to all abuse), I was distinctly unimpressed. Most importantly Timeshift seems to take itself very seriously and subsequently lacks the fun factor, which immediately tempts me to look elsewhere. Not a bad game by any means, but a bit uninspired at a time when competition is fierce!
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| Last Updated ( Saturday, 15 December 2007 ) | ||||
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