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Written by Diogo Miguel
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Wednesday, 23 July 2008 |
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Sony president David Reeves has stated that users could potentially earn money from LittleBigPlanet levels. Once an individual has reached a level of reputation [for creating levels]; it could be feasible to start charging for new levels. In addition he commented that only one euro was charged, it still had the potential of giving the player a financial boost, (if it proved a popular download). However, an ‘unidentified Sony source’ told Eurogamer that all content will be free on launch. Content could be charged for at a later date, the community would be consulted on any major changes. The game is meant to be fully enjoyed by everyone and that sharing content is one of its strengths. No idea what LittleBigPlanet is about? Check out the new "Dream" trailer below. Be first to comment this article |
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Last Updated ( Wednesday, 23 July 2008 )
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Read more... [Sony News - Gamers Could Earn From LittleBigPlanet Levels]
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Written by Diogo Miguel
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Wednesday, 23 July 2008 |
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It seems that Microsoft made a mistake charging PC gamers for something that's been free since the beginning of time. Their multiplayer system, Games for Windows, is now officially free. Every feature, such as achievements, online play and voice chat won’t cost a thing. It will also release a marketplace which will see the same content that Xbox 360 users have, such as demos and trailers. The latest two games to join the team are Warhammer 40.000: Dawn of War II and Battle stations: Pacific. Be first to comment this article |
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Last Updated ( Wednesday, 23 July 2008 )
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Written by Diogo Miguel
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Wednesday, 23 July 2008 |
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The upcoming release of user-created Xbox Arcade games is looking more interesting for bedroom developers. Game creators will be able to charge for the fruits of their labour. The pricing will range from 200 points (for a game of 50 mb) or 400/800 points (size limited to 150 mb). The developers of each game will receive 70 % of the profits while the rest will go to Microsoft. If Microsoft sees fit, the game can become featured, but an extra 10-13 % will be deducted, although it should drive sales up. Microsoft is enforcing a strict quality control system. The service is open to premium members of the XNA Creators Club. Microsoft will sample the game and anything inappropriate will be flagged and filtered out. A release date for community games should coincide with the Xbox dashboard update around autumn / winter. Be first to comment this article |
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Last Updated ( Wednesday, 23 July 2008 )
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Written by Joseph Robinson
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Wednesday, 23 July 2008 |
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A Texas Judge has denied Nintendo a new trial in their legal battle with Anascape over patent infringement. The original lawsuit sought to have Nintendo's Wii Classic Controller, Wii Nunchuk, GameCube controller, and GameCube WaveBird removed from sale, as they all were deemed to be in violation of an Anascape patent for a "six degrees of freedom" interface device. The Judge has found in favour of Anascape, and will be issuing a ban on the Wii controllers sometime today. However, this ban wouldn’t come into force until Nintendo’s appeal on the original ruling was resolved, and it could also be avoided by posting a bond or putting royalties into an escrow account, according to Bloomberg. Be first to comment this article |
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Last Updated ( Wednesday, 23 July 2008 )
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Written by Joseph Robinson
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Wednesday, 23 July 2008 |
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Despite the torrent of criticisms laid against this year’s Media and Business summit, event organisers are still planning to give it at least one more go. "As we do every year, we're beginning the process of surveying exhibitors and attendees to determine potential changes to the Summit," a representative told Gamespot. "Once this is completed and shared with the ESA's Board of Directors, we will make an announcement about the specifics of the 2009 E3 Media & Business Summit, which will occur." However, changes will need to be made if it is to survive. Leading publisher Activision did not ‘participate’ in this year’s event, and analysts worry that if something isn’t done, more companies will lose interest. "I hate E3 like this," said EA CEO John Riccitiello to San Francisco Chronicle. "Either we need to go back to the old E3 or we'll have to have our own private events." Be first to comment this article |
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Last Updated ( Wednesday, 23 July 2008 )
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