|
Written by Marco Fiori
|
|
Monday, 05 May 2008 |
|
We managed to play through GTAIV and get our review out on time for its release date. It’s our first 10/10 and the game truly deserves the praise we, and the community have lavished on it. In case you missed our review, make sure you catch up and read it here. To quote ourselves, we said; “We haven’t touched the multiplayer yet, and our impressions will be along shortly,” and shortly it has been. We’ve been playing GTAIV online on Xbox Live for the past week and feel as though we’ve only scraped the surface. Read on to find out why we think GTAIV has finally encompassed the term ‘Next Gen.’ Be first to comment this article |
|
Last Updated ( Monday, 05 May 2008 )
|
|
Read more... [Article - GTAIV Multiplayer Impressions]
|
|
|
Written by Marco Fiori
|
|
Tuesday, 22 April 2008 |
|
We've been given a chance to ask the developers of the upcoming RPG Numen some questions. Along with the answers, we've been supplied with four new, exclusive screenshots. We'd like to thank Valeria Avacheva for setting us up with the opportunity to do so. For our readers who are unaware of Numen, can you describe the gameplay / premise? “The story of Numen takes place in the ancient Greece. The player controls one of the nine heroes – each of them serving another Olympian god – and tries to be the first one to find a stolen powerful artifact. The Hero is being watched by his or her god all the time and is granted items or abilities based on how well he or she is doing.” Be first to comment this article |
|
Last Updated ( Tuesday, 22 April 2008 )
|
|
Read more... [Interview - Q&A With Numen: Contest of Heroes Developers]
|
|
|
Written by Marco Fiori
|
|
Friday, 14 March 2008 |
|
If you've read our Audiosurf review then you'll know that we love it. So much so that we took the bull by the horns and sent in some questions to Dylan, the developer. He kindly answered them as you'll find below and we'd just like to thank Dylan for taking the time to. We wish him the best of luck and that he'll keep up the good work. Be first to comment this article |
|
Read more... [Article - Q&A With Audiosurf Developer]
|
|
|
Written by Marco Fiori
|
|
Friday, 08 February 2008 |
|
Matt Miller, the Lead Designer of the MMORPG, City of Heroes/City of Villains answered some questions about the upcoming patch for the unique RPG that allows players to design a superhero or villain and patrol Paragon City spreading good or evil. These questions and subsequent answers were taken from a generic press release so therefore not asked by ourselves. They concern themselves with the new ‘XP Curve Smoothing’ experience system which will refine the game’s experience. Be first to comment this article |
|
Last Updated ( Tuesday, 12 February 2008 )
|
|
Read more... [Interview - City of Heroes / Villains Q&A]
|
|
|
Written by Marco Fiori
|
|
Thursday, 17 January 2008 |
|
In the second question and answer session with the digital distribution giants, we sit down with Gamersgate to get their views on the industry they’re so heavily based in. We’d like to thank Theodore Berquist and Susana Meza for our answering our questions and queries. Please visit http://www.gamersgate.com/ if you are interested in the service. Now onto the questions! Be first to comment this article |
|
Last Updated ( Thursday, 17 January 2008 )
|
|
Read more... [Interview - Q&A With Gamersgate]
|
|
|
|
<< Start < Prev 1 2 Next > End >>
|
| Results 1 - 9 of 15 |