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Media - Crysis 1.1 Patch Out |
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Written by Marco Fiori
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Tuesday, 08 January 2008 |
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A Crysis Patch (version 1.1) has finally been released. Weighing in at 139megs you can download it off the site here. Fixes:
Fixed: Potential crash in D3D10 Fixed: Orange boxes apearing when hispec savegame loaded into lowspec game. Fixed: Inconsistent damage dealt to vehicles when shot by LAW. Fixed: Reflection resolution on D3D10, MultiGPU reflection update fix Fixed: Memory leak with FSAA modes Fixed: Infinite ammo hacks. Fixed: Memory leak in D3D10 when switching screen modes Fixed: Muti optimizations Fixed: When player melees during gun raise animation, their gun will be in a permanantly raised position. Fixed: Crash when loading savegame with level exported recently by editor Fixed: Virtual keyboard does not function properly when a game pad is connected Fixed: Users can lose the ability to look around with the Right Stick Fixed: Setting screen resolution to "default" stops user from selecting last resolution Fixed: Bug when changing resolution in D3D10 Fixed: Issues with Depth of field and water droplets in D3D10 Fixed: Crash on NaN warning
Updates:
Added: Motion Blur UI and V.SYNC UI options Optimized: Motion blur Optimized: FSAA (Full Scene Anti-Aliasing) Optimized sound id implementation Enabled VSync functionality in D3D10 New benchmarking files for ice CPU benchmark. http/xmlrpc password protected remote control session Marked debug cvars as cheat F12 (screenshot) now works in restricted mode as well
Tweaks:
Reduced LAW splash damage vs. infantry in PowerStruggle mode Slowed Rocket projectile speed down in MP slightly Disabled automatic turret bounding boxes on vehicles to prevent issues with LAW hit detection Reduced grenade explosion radius in multiplayer Clamped water tesselation to avoid cheating in MP MultiGPU improvements with depth map updates
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Last Updated ( Tuesday, 08 January 2008 )
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